Quest System

Categories and Progression System

Each mission belongs to a unique category with unlockable quests.

Example of a Category:

Config.Quests = {
    ["main"] = {
        category = {
            label = "Civilian Life",
            description = "Complete all quests to unlock new ones.",
            locked = false,
            order = 1,
            reward = {
                XP = 15,
                Money = 50,
            }
        },
    }
}

Each category can contain multiple quests with automatic progression.

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