Quest System
Categories and Progression System
Each mission belongs to a unique category with unlockable quests.
Example of a Category:
Config.Quests = {
["main"] = {
category = {
label = "Civilian Life",
description = "Complete all quests to unlock new ones.",
locked = false,
order = 1,
reward = {
XP = 15,
Money = 50,
}
},
}
}
Each category can contain multiple quests with automatic progression.
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